~/islandside.dev
Field notes from game dev & applied AI.
I'm Bradley Bayley — a game developer & ai engineer. This is where I write about UEFN/Verse, agent automation, and the quantitative logic underneath both.
Featured ProjectUEFN · Verse
Zombie Tycoon
A wave-based survival tycoon built in Unreal Editor for Fortnite — part roguelike economy, part horde-mode adrenaline. Every system from upgrade pacing to spawn waves runs on a Verse simulation tuned with quantitative balance models.
- stackUEFN / Verse
- statusLive
- tuningMonte-Carlo
- players1–4
> latest
Recent writing
Game Dev
Building Zombie Tycoon in UEFN: Wave Pacing in Verse
How I tuned wave-by-wave difficulty in Zombie Tycoon — a UEFN survival tycoon — using Verse, an exponential payout curve, and a touch of Monte-Carlo balance.
4 min read